AI Insights · Timothy · April 2024
Top 5 io Games on iOS in Qatar: Q1 2024
Explore the performance of the top 5 io games on iOS in Qatar during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 io games on iOS in Qatar showcased interesting trends in downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Snake.io - Fun Online Snake from Kooapps saw a fluctuating trend in weekly revenue, starting at around $110 in early January, dipping to $33 by the end of the month, and then peaking at $133 in mid-March. Weekly downloads showed a modest increase towards the end of the quarter, rising from 647 in the first week of January to 532 by the last week of March. Active users saw a decline from 5.7K at the beginning of January to 4.4K by early March, before bouncing back to 4.9K by the end of March.
Paper.io 2 by Voodoo experienced a significant spike in weekly revenue, reaching $181 in mid-February. Downloads fluctuated but ended on a positive note, moving from 212 in early January to 179 by the end of March. Active users remained relatively stable, hovering around the 600 mark throughout the quarter.
slither.io from Lowtech Studios LLC did not generate any revenue during the quarter. However, its download numbers varied, peaking at 201 in the second week of January and dropping to 58 by the end of March. Active users showed a downward trend, starting at 467 in January and ending at 424 in late March.
Snake Clash! by Supercent, Inc. had minimal revenue generation, with only $46 in early January and $20 in early March. Downloads showed a notable increase towards the end of the quarter, climbing from 125 in the first week of January to 264 by the last week of March. Active users also rose steadily, from 307 in early January to 566 by the end of March.
State.io - Conquer the World by AI Games FZ had a mixed performance in revenue, peaking at $71 in mid-March. Downloads saw an upward trend towards the end of the quarter, from 22 in early January to 142 by the last week of March. Active users also increased, growing from 207 in early January to 469 by the end of March.
For more insights and detailed data, visit Sensor Tower.